671 research outputs found

    Bayesian Logic Programs

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    Bayesian networks provide an elegant formalism for representing and reasoning about uncertainty using probability theory. Theyare a probabilistic extension of propositional logic and, hence, inherit some of the limitations of propositional logic, such as the difficulties to represent objects and relations. We introduce a generalization of Bayesian networks, called Bayesian logic programs, to overcome these limitations. In order to represent objects and relations it combines Bayesian networks with definite clause logic by establishing a one-to-one mapping between ground atoms and random variables. We show that Bayesian logic programs combine the advantages of both definite clause logic and Bayesian networks. This includes the separation of quantitative and qualitative aspects of the model. Furthermore, Bayesian logic programs generalize both Bayesian networks as well as logic programs. So, many ideas developedComment: 52 page

    Probabilistic Programming Concepts

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    A multitude of different probabilistic programming languages exists today, all extending a traditional programming language with primitives to support modeling of complex, structured probability distributions. Each of these languages employs its own probabilistic primitives, and comes with a particular syntax, semantics and inference procedure. This makes it hard to understand the underlying programming concepts and appreciate the differences between the different languages. To obtain a better understanding of probabilistic programming, we identify a number of core programming concepts underlying the primitives used by various probabilistic languages, discuss the execution mechanisms that they require and use these to position state-of-the-art probabilistic languages and their implementation. While doing so, we focus on probabilistic extensions of logic programming languages such as Prolog, which have been developed since more than 20 years

    Sketched Answer Set Programming

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    Answer Set Programming (ASP) is a powerful modeling formalism for combinatorial problems. However, writing ASP models is not trivial. We propose a novel method, called Sketched Answer Set Programming (SkASP), aiming at supporting the user in resolving this issue. The user writes an ASP program while marking uncertain parts open with question marks. In addition, the user provides a number of positive and negative examples of the desired program behaviour. The sketched model is rewritten into another ASP program, which is solved by traditional methods. As a result, the user obtains a functional and reusable ASP program modelling her problem. We evaluate our approach on 21 well known puzzles and combinatorial problems inspired by Karp's 21 NP-complete problems and demonstrate a use-case for a database application based on ASP.Comment: 15 pages, 11 figures; to appear in ICTAI 201
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