686 research outputs found
Bayesian Logic Programs
Bayesian networks provide an elegant formalism for representing and reasoning
about uncertainty using probability theory. Theyare a probabilistic extension
of propositional logic and, hence, inherit some of the limitations of
propositional logic, such as the difficulties to represent objects and
relations. We introduce a generalization of Bayesian networks, called Bayesian
logic programs, to overcome these limitations. In order to represent objects
and relations it combines Bayesian networks with definite clause logic by
establishing a one-to-one mapping between ground atoms and random variables. We
show that Bayesian logic programs combine the advantages of both definite
clause logic and Bayesian networks. This includes the separation of
quantitative and qualitative aspects of the model. Furthermore, Bayesian logic
programs generalize both Bayesian networks as well as logic programs. So, many
ideas developedComment: 52 page
Probabilistic Programming Concepts
A multitude of different probabilistic programming languages exists today,
all extending a traditional programming language with primitives to support
modeling of complex, structured probability distributions. Each of these
languages employs its own probabilistic primitives, and comes with a particular
syntax, semantics and inference procedure. This makes it hard to understand the
underlying programming concepts and appreciate the differences between the
different languages. To obtain a better understanding of probabilistic
programming, we identify a number of core programming concepts underlying the
primitives used by various probabilistic languages, discuss the execution
mechanisms that they require and use these to position state-of-the-art
probabilistic languages and their implementation. While doing so, we focus on
probabilistic extensions of logic programming languages such as Prolog, which
have been developed since more than 20 years
Sketched Answer Set Programming
Answer Set Programming (ASP) is a powerful modeling formalism for
combinatorial problems. However, writing ASP models is not trivial. We propose
a novel method, called Sketched Answer Set Programming (SkASP), aiming at
supporting the user in resolving this issue. The user writes an ASP program
while marking uncertain parts open with question marks. In addition, the user
provides a number of positive and negative examples of the desired program
behaviour. The sketched model is rewritten into another ASP program, which is
solved by traditional methods. As a result, the user obtains a functional and
reusable ASP program modelling her problem. We evaluate our approach on 21 well
known puzzles and combinatorial problems inspired by Karp's 21 NP-complete
problems and demonstrate a use-case for a database application based on ASP.Comment: 15 pages, 11 figures; to appear in ICTAI 201
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